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The Xbox Series X Has Arrived

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The Xbox Series X Has Arrived

The Series X is the most powerful console ever built. But so far the games available haven’t been able to show what it, and developers, are capable of. Around the time the first Xbox was released, in 2001, Peter Molyneux – the mercurial British creator of the Fable series – began talking up a giant leap in gaming, which he claimed could be found in the game he was developing. Every corner of Fable’s Gameworld, he explained, would be so responsive and overflowing with life that as the hero walked across the countryside, he could toss an apple core into the long grass, only to return years later (in game time) to find a tree had grown.

 

The Xbox Series X Has Arrived

 

But faced with the reality of the original Xbox hardware, Molyneux’s boast was far beyond what he could deliver, and the apple core concept went down as an ambitious ideal for what Gameworld design could someday hope to achieve. Now, nearly two decades, and three generations of Xbox consoles later, such realism and responsiveness is no longer out of reach, says Jason Ronald, the development chief of the Xbox Series X.

 

 

 

 

Ronald is explaining what’s under the hood of the new generation consoles and why it matters. “I think it really comes down to larger, open, dynamic, more living worlds, where what you’ve done a couple hours ago is persistent in the world,” he says. “It’s really about creating that universe.”

 

 

 

 

 

Some reviewers have been struggling to find the feature or the game that makes a Series X worthy of purchasing over a PlayStation 5. This is the beginning of Microsoft’s answer. “Historically, when you think about console generations, it’s primarily driven by graphics innovation or graphics fidelity,” says Ronald, speaking days before the global launch of the Series X, along with its lower-spec sibling Series S. “The reality is developers can already deliver a really high quality, amazing, visual, 4K, HDR-enabled experience. So much of this generation is going to be how games feel and how they play.”

 

 

 

 

 

Reviewers have been impressed by the console’s mighty specs and evident power, but the delay of Halo Infinite into 2021 has left them without a standout game to show how this translates into the “emotion” and “immersion” that its manufacturer has promised.

 

 

 

 

 

 

Vanishing away loading times (which the big, boxy Series X certainly achieves) is welcome news for sure, but it’s a fairly lukewarm promise. However, developers from major studios who have spent months working with Xbox’s new architecture say the consoles’ Quick Resume feature is best seen as a teaser of the true achievements Microsoft has made under the hood.

 

 

 

 

Hands-on, the power is genuinely impressive, earning praise from PC gamers used to spending four or five times the Series X list price on a top-end rig. Microsoft has doubled down on calling this the developer’s console, and played up its co-development with input from its own game studios, major players and smart indies. In practice, this means developers no longer have to constrain the play space or programme in arbitrary work-arounds – “funneling the player through a hallway or a corridor or an elevator” which takes them out of the experience or slows down the play experience, Ronald says.

 

 

 

 

 

Yet for all the talk of teraflops, the fan response to July’s video of Halo Infinite’s gameplay was just what Microsoft didn’t want: its flagship release being met with a chorus of shrugs. A bad game would have been one thing, but an underwhelming game that failed to show what, if anything, the console could do differently, sounded alarms about whether Microsoft could match competitors’ marriage of hardware and experience (with Nintendo’s Switch still charmingly setting the benchmark, here).

 

 

 

On launch day, Halo will be missed, with neither the enhanced Gears 5 nor the three-year-old Destiny 2 filling that hole. There’s always a launch-day racer that shows off the latest graphics and physics, and Dirt 5 fills that slot, with satisfyingly wet mud and slippery performance, but even that isn’t a next-gen exclusive.

 

 

 

 

For gamers still expecting a new generation to mean a big step forward – think taking Mario’s first 3D leaps on N64 or Master Chief crash-landing onto Halo‘s ringworld on Microsoft’s first console – today’s launch can’t help but feel like a disappointment.

 

 

 

 

 

This strange moment is partly due to Microsoft’s decision to look beyond console gaming’s generation-by-generation leaps. Ronald says Microsoft is now committing to give the best possible experience “wherever a player chooses to play”. Its Amazon Prime-like subscription service, Xbox Game Pass, already has 15 million subscribers and allows them to play the same game while swapping between last-gen Xbox One hardware, Windows PC, and Android devices. Since September, subscribers have had access to its xCloud feature, which allows them to cloud stream games, ala Google Stadia.

 

 

 

 

No doubt Game Pass means a novel kid-in-a-sweet-shop experience the morning when the Xbox Series X arrives. Subscribers will have hundreds of titles at their fingertips, visually tuned up from older generations by the systems “AutoHDR” feature, with faster load times and higher resolutions. But the games themselves will largely be the same ones that were available on older consoles.

 

 

 

Ronald says he doesn’t believe this is the “last generation” of truly new Xboxes we’ll see before cloud computing takes over. However, with the Series X, Microsoft – which has in the past spoken of its desire for a more PC-like evolution of hardware – appears to be putting to bed the generational lurches of the past. But in Microsoft’s embrace of truly cross-platform play, it has robbed gamers of the thrill of past generations’ launch day excitement.

 

 

 

Microsoft seems to be playing the long game. It has recruited talent to pair with this hardware, including the $7.5 billion purchase of ZeniMax, parent of Elder Scrolls and Fallout publisher Bethesda. The company’s massive outlay (the acquisition cost more than Disney paid for Marvel, Pixar or Lucasfilm) is an indicator of how important first-party exclusive experiences are, in a generation when consumers are not just buying hardware but very likely joining a subscription ecosystem. Potential buyers want to see a formidable line-up of games coming up, at least to match Placentation’s upcoming exclusives including Spider-Man: Miles Morales and a new God of War sequel.

 

 

 

In Microsoft’s camp, there are notable absences (some blamed on Covid-19 related delays) the standout games from their key franchises have failed to materialize – with Halo delayed and a Fable sequel teased but not released. Other titles have been pushed back too, including The Medium – a psychological horror in which the player flips between the real and spirit realms – which has slipped to January.

 

 

 

In the short term, perhaps the best indication we’ll have of whether Series X can set itself apart from previous gens or competitors will come soon from Ubisoft’s two highly anticipated launch titles Watchdogs: Legion and Assassin’s Creed Valhalla – which are also released on PS5, and both previous gen consoles, as well as PC.

 

 

 

Claude Langlais, technical director at Ubisoft, says the Series X has allowed developers to finally convey the joy of real-world exploration. Rather than giving players a kind of coach-tour view of a Gameworld – creating impressive scenes but being forced to push players back into confined environments as they shuttle them in between – the graphical detail and CPU combine to create a sense of awe in open play.

 

 

 

 

“It’s a big world, and at any moment, you can stop and get breathtaking views,” says Langlais of Assassin’s Creed. “I really feel like you get the same kind of thing in this game where you’re traversing the real world, exploring, and then you stop and just soak it in. This really comes out clearly because you see that very high resolution and very high quality of detail.”

 

 

 

 

In the longer term, Bungie, which built the launch-defining Halo: Combat Evolved for the original Xbox back in 2001 (but is not in charge of Infinite), says increased CPU time, in addition to meaning better resolutions, opens up developers choices for future releases. “We could, in the future, plan on having more players, if that was something that design wanted to do,” says Andy Firth, lead platform engineering architect. “We could have a significant amount more simulation in the world, more trees,” says Firth. And more of the ray-tracing light simulation – which Ronald calls the “the holy grail of computer graphics” – rendering in real time, say, the headlights of a moving car reflecting off damp tarmac. “With the previous generation, we had hit kind of the peak of what could be done. With this new generation, we’re doing that same fidelity, but we’re barely touching the surface,” adds Firth.

 

 

 

 

Coalition, the makers of Gears 5 and Gears Tactics go one further in hype (although they are part of Xbox Game Studios). “We can load up and display a whole section of the world, as fast as you spin the camera around and you won’t even notice the [loss of] detail,” says Mike Rayner, Studio Technical Director at The Coalition. “And so we can actually render and draw more than we can possibly fit in memory.

 

 

 

 

“You know the metaverse? This holy grail of being able to create a lifelike replication of the world? This is the box that’s really designed to do that.” But without the games to back it up, the Series X remains a black box of hype and possibilities. It may well live up to Molyneux’s boasts about Fable, but until truly next-gen games finally arrive, it’s just unfulfilled potential – a seed planted in the ground.

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Ayra Starr’s Mother Sparks Buzz with Confession About Her Mystery Crush

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Ayra Starr’s Mother Sparks Buzz with Confession About Her Mystery Crush

Ayra Starr’s Mother Sparks Buzz with Confession About Her Mystery Crush

 

The mother of Nigerian Afrobeat sensation Ayra Starr has sent social media into a frenzy with a playful revelation about having a crush on someone who, humorously, calls her “mummy.” In a video that quickly went viral, she expressed her excitement about the possibility of meeting her crush at Ayra Starr’s upcoming show on Christmas Day.

Ayra Starr’s Mother Sparks Buzz with Confession About Her Mystery Crush

Captioning the video, Ayra Starr’s mother wrote: “Wahala, my crush is calling me mummy. Anyways, we will meet at Ayra’s show on the 25th.” Her candid and lighthearted confession immediately captivated fans, sparking a wave of speculation about the identity of her mystery crush.

Many have taken to social media to guess the individual who has captured Ayra Starr’s mother’s affections. A popular theory among fans is that the crush might be none other than Don Jazzy, the renowned Nigerian music mogul and the boss of Ayra Starr’s record label, Mavin Records. However, Ayra’s mother kept the identity of her crush under wraps, leaving fans to wonder and eagerly anticipate any clues that might surface.

As the excitement for Ayra Starr’s Christmas Day show builds, fans are eagerly awaiting the event, with many now watching closely to see if Ayra’s mother’s cheeky prediction about meeting her crush will indeed come true.

Stay tuned for updates and watch the video below as the mystery continues to unfold!

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Tiwa Savage Reveals Divorce Struggles: “It Made Me Depressed and Turned Me Into the ‘African Bad Girl'”

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Tiwa Savage Reveals Divorce Struggles: "It Made Me Depressed and Turned Me Into the 'African Bad Girl'"

Tiwa Savage Reveals Divorce Struggles: “It Made Me Depressed and Turned Me Into the ‘African Bad Girl'”

 

Nigerian music sensation Tiwa Savage has opened up about her turbulent divorce from Tunji “TeeBillz” Balogun, sharing deeply personal insights about the emotional toll it took on her life and career.

Tiwa Savage Reveals Divorce Struggles: "It Made Me Depressed and Turned Me Into the 'African Bad Girl'"

Speaking candidly on The Receipts Podcast, the 44-year-old Afrobeat star reflected on the heartbreak of her 2018 separation, which she revealed was exacerbated by her struggles with postpartum depression and public backlash.

“I Was Nigeria’s Sweetheart”
Tiwa described how her rise to fame was met with widespread admiration, as she followed what she called the “perfect path” of societal expectations.

“When I started, I was Nigeria’s sweetheart. I could do no wrong. I went to university, got married, had a baby — everything by the book. But then everything came crashing down, and I became the target of criticism,” she said.

The separation, which TeeBillz announced online, marked a turning point in Tiwa’s life. Despite not initiating the breakup, she recalled being vilified in the media and by the public.

“I Was Told I’d Never Win”

Tiwa revealed how the overwhelming criticism pushed her into a dark place. “At the time, my baby was just a few months old, and I was already dealing with postpartum depression. My body wasn’t the same, and I was depressed. But instead of support, people attacked me,” she shared.

After attempting to tell her side of the story in a public interview, she faced even more backlash.

“People said, ‘How dare you go and talk? You’re a woman, and you’re supposed to hold the home together.’ Famous people called to tell me I’d never win, and it was my fault because I was a woman. It was heartbreaking,” Tiwa recounted.

 

Reinvention as the “African Bad Girl”
The constant criticism and emotional pain led Tiwa to transform her image and embrace a bolder persona.

“It made me depressed for so long, but it also made me angry. I thought to myself, ‘If I did everything right and still got attacked, why should I bother?’ That’s when I became the ‘African Bad Girl,’” she said.

Tiwa explained how she began to rebel against societal norms, opting for tattoos, shorter skirts, and bikinis. “I was just wild. It was my way of coping and reclaiming control of my life after being judged for so long,” she added.

Despite the challenges, Tiwa’s resilience and reinvention have made her an enduring icon in the global music scene, solidifying her place as a trailblazer in African entertainment.

The revelations highlight not only the personal cost of fame but also the cultural pressures that women in the spotlight often endure. Through it all, Tiwa continues to inspire, proving that reinvention is a powerful tool for survival and success.

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Aliu Gafar delivers stellar performance as Esusu in Femi Adebayo’s Seven Doors

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*Aliu Gafar delivers stellar performance as Esusu in Femi Adebayo’s Seven Doors*

By Rtn. Victor Ojelabi

 

The much-anticipated movie series Seven Doors by Femi Adebayo has finally premiered, currently showing on Netflix, captivating audiences with its intricate storytelling and compelling characters.

The movie begins with a haunting scene of seven women under a mysterious spell leaping to their deaths from a waterfall, setting the tone for a gripping tale that unravels in Ilara Kingdom.

The series explores various societal issues, including corruption, greed, gluttony, family values, malicious conspiracies, and the delicate balance of law and order.

Central to its plot is the calamitous fate of Oba Adedunjoye, the Onilara of Ilara, whose failure to perform traditional rites—symbolised by knocking on seven doors—unleashes devastating consequences on his kingdom.

At the heart of this chaos is Esusu, a malevolent and exiled villain whose return wreaks havoc.

Esusu, a ni ohun t’Eledumare o ni.
Eledumare o ni ika, ika ni Esusu

The character of Esusu, pivotal to the story’s depth, is masterfully brought to life by Aliu Gafar.

Gafar’s first appearance, late in Episode 2, immediately shifts the narrative, introducing a chilling force that spares no one, not even the royal family. His commanding portrayal encapsulates the essence of Esusu, a man whose wickedness defies comprehension.

The backstory reveals Esusu’s sinister pact with Ọba Adejuwọn, an ancestor of Adedunjoye.

Desperation led Adejuwon to seek Esusu’s help to evade death—a move that came at an unthinkable cost, forgetting that bi alọ ba lọ, abọ nbọ (a pendulum that swings to is still coming to swing fro).

Esusu’s return demanded not only royal treatment but the freedom to live as he pleased, challenging the very fabric of the kingdom.

Gafar embodies this complex character with remarkable precision, delivering a performance that is both chilling and unforgettable.

With almost two decades in Nollywood, Aliu Gafar has solidified his reputation as a versatile and dedicated actor.

His extensive filmography includes acclaimed productions such as Jagun Jagun, Anikulapo, Iyalode, Eefin, and Omo Ajele.

His role in Seven Doors further cements his legacy as a master of his craft, showcasing his ability to seamlessly portray multifaceted characters.

The Yoruba actor has also garnered accolades for his work, including the Best Actor award at the Dallas International Yoruba Movies Awards for his role in Peregun.

His commitment to the industry and his talent for captivating performances continue to make him a force to be reckoned with in Nollywood.

In Seven Doors, Gafar’s nuanced performance as Esusu elevates the series, demonstrating his ability to command attention and bring depth to a complex narrative.

His contribution to the Nigerian film industry remains invaluable, and his portrayal of Esusu is a testament to his enduring excellence.

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